Please use this identifier to cite or link to this item: https://repositorio.uleam.edu.ec/handle/123456789/5255
Title: Galexia, herramienta digital para mejorar la fluidez lectora en estudiantes de octavo de básica, en la Unidad Educativa Fiscomisional Juan Montalvo.
Authors: Saavedra Ramos, Lady Stefanny
Valencia Castillo, Steeven Saúl
Keywords: GALEXIA
ESTRATEGIA
COMPRENSIÓN LECTORA
Issue Date: 2023
Citation: Saavedra Ramos, L. S. y Valencia Castillo, S. S. (2023). Galexia, herramienta digital para mejorar la fluidez lectora en estudiantes de octavo de básica, en la Unidad Educativa Fiscomisional Juan Montalvo. (Tesis de Pregrado). Universidad Laica Eloy Alfaro de Manabí, Manta, Ecuador.
Series/Report no.: ULEAM-PLL;036
Abstract: The educational project improves reading fluency in eighth grade students of the Unidad Educativa Fiscomisional Juan Montalvo. It has been proposed the use of Galexia; a gamification tool that helps to improve dyslexia, reading fluency and speech difficulties for children, adolescents and adults. This application aims to enhance reading comprehension, facilitates understanding, comprehension to all people of different ages when they want to narrow down positive contributions on a specific or general topic. Then, all the associated topics are grouped to improve reading fluency in students, such as Tics, the different existing software, Galexia, etc... which are modern applications that attract the student's vision, so it is about implementing Galexia so that students are motivated to learn by playing. Also, the historical part of the educational institution is covered, with the only purpose of knowing the other people its long trajectory at the time of training. Several instruments, annexes, were formulated to evidence the work. The project ends with the collection of data from the population, in this case the students of the eighth grade of elementary school "A". The importance of the use of gamification tools for the learning of young people is raised.
Description: El proyecto educativo mejora de la fluidez lectora en estudiantes de octavo de básica, de la Unidad Educativa Fiscomisional Juan Montalvo. Se ha propuesto el uso de Galexia; herramienta de gamificación que ayuda a mejorar la dislexia, fluidez lectora y dificultades en el habla para los niños, adolescentes y adultos. Esta aplicación tiene como fin potenciar la comprensión lectora, facilita entender, comprender a todas las personas de distintas edades cuando quieren acotar aportaciones positivas sobre un tema específico o general.
URI: https://repositorio.uleam.edu.ec/handle/123456789/5255
Appears in Collections:PEDAGOGÍA DE LA LENGUA Y LA LITERATURA

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