Please use this identifier to cite or link to this item: https://repositorio.uleam.edu.ec/handle/123456789/6060
Title: Gamification strategy to motivate writing skills.
Authors: Alcívar Guevara, Nathaly Aisha
Menéndez Pico, Ambar Janaine
Keywords: GAMIFICACIÓN
HABILIDADES DE ESCRITURA
MOTIVACIÓN DE LOS ESTUDIANTES
INGLÉS COMO LENGUA EXTRANJERA
TECNOLOGÍA EDUCATIVA
APRENDIZAJE INTERACTIVO
Issue Date: 2024
Citation: Alcívar Guevara, N. A. y Menéndez Pico, A. J. (2024). Gamification strategy to motivate writing skills. (Artículo Científico). Universidad Laica Eloy Alfaro de Manabí, Manta, Ecuador.
Series/Report no.: ULEAM-IDI-NYE;032
Abstract: This study investigates the impact of gamification on enhancing writing skills and motivation among children in a Community Development Center (CDC), particularly in the context of English as a Foreign Language (EFL) education. As traditional teaching methodologies evolve with technological advancements, gamification has emerged as a promising strategy incorporating game design elements to foster interactive and engaging learning environments. The research highlights common challenges students face, such as negative attitudes towards writing and difficulties articulating thoughts, often rooted in past educational experiences. The study aims to address these challenges by implementing gamified learning activities, demonstrating that such approaches improve writing proficiency and significantly increase student motivation and engagement. The findings underscore the importance of tailoring gamification strategies to meet the unique needs of diverse student populations, ultimately contributing to more effective writing education. This work fills a critical gap in the literature by providing insights into practical instructional strategies that leverage gamification to enhance writing skills among EFL learners.
Description: Este estudio investiga el impacto de la gamificación en la mejora de las habilidades de escritura y la motivación entre los niños en un Centro de Desarrollo Comunitario (CDC), particularmente en el contexto de la educación de inglés como lengua extranjera (EFL). A medida que las metodologías de enseñanza tradicionales evolucionan con los avances tecnológicos, la gamificación ha surgido como una estrategia prometedora que incorpora elementos de diseño de juegos para fomentar entornos de aprendizaje interactivos y atractivos.
URI: https://repositorio.uleam.edu.ec/handle/123456789/6060
Appears in Collections:IDIOMAS NACIONALES Y EXTRANJEROS

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