Please use this identifier to cite or link to this item: https://repositorio.uleam.edu.ec/handle/123456789/6491
Title: La gamificación en la enseñanza-aprendizaje de la asignatura de inglés de los estudiantes de subnivel medio de la Unidad Educativas Lic. Carlos Vélez Verduga.
Authors: Zambrano Rivas, Juan Andres
Keywords: GAMIFICACIÓN
ELEMENTOS DE JUEGO
ENSEÑANZA DEL INGLÉS
MOTIVACIÓN
INTERACTIVIDAD
PENSAMIENTO CRÍTICO
INNOVACIÓN EDUCATIVA
METODOLOGÍA
Issue Date: 2024
Citation: Zambrano Rivas, J. A. (2024). La gamificación en la enseñanza-aprendizaje de la asignatura de inglés de los estudiantes de subnivel medio de la Unidad Educativas Lic. Carlos Vélez Verduga. (Tesina). Universidad Laica Eloy Alfaro de Manabí, Manta, Ecuador.
Series/Report no.: ULEAM-ED.BAS;016
Abstract: Gamification is considered an innovative and effective tool to make learning more interactive and enjoyable. Gamification involves the use of games in non-game situations. This project has been investigated to improve English teaching among middle-level students at Unidad Educativa Lic. Carlos Vélez Verduga. The research seeks to understand how this technique can increase motivation and academic performance. Language teaching has been very structured and, at times, boring for students. This project proposes that by incorporating game dynamics, student interest can be better captured, fostering a more active and participatory learning environment. The relevance of the project lies in the need to seek new teaching methods that are attractive to students. The research was conducted with a quantitative approach, collecting data through surveys from 90 students and 4 English teachers to evaluate the impact of gamification. Additionally, elements such as rewards, challenges, and achievement levels not only increased student interest but also promoted important skills such as collaboration, critical thinking, and problem-solving. Gamification is presented as an effective methodology to improve English learning, providing a more attractive and meaningful educational experience. This approach could be adopted by other educational institutions looking to innovate in teaching and adapt to the demands of modern education.
Description: La gamificación se considera una herramienta innovadora y eficaz para hacer que el aprendizaje sea más interactivo y divertido. La gamificación implica el uso de juegos en situaciones no lúdicas. Este proyecto se ha investigado para mejorar la enseñanza del inglés en los estudiantes de subnivel medio de la Unidad Educativa Lic. Carlos Vélez Verduga. La investigación busca entender cómo esta técnica puede aumentar la motivación y el rendimiento académico.
URI: https://repositorio.uleam.edu.ec/handle/123456789/6491
Appears in Collections:EDUCACIÓN BÁSICA

Files in This Item:
File Description SizeFormat 
ULEAM-ED.BAS-016.pdfTESINA1,94 MBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.