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Campo DC | Valor | Lengua/Idioma |
---|---|---|
dc.contributor.author | Piloso Cedeño, Iban Pierre | - |
dc.date.accessioned | 2025-09-17T15:14:11Z | - |
dc.date.available | 2025-09-17T15:14:11Z | - |
dc.date.issued | 2025 | - |
dc.identifier.citation | Piloso Cedeño, I. P. (2025). Transition prom regular english language instruction to bilingual education: experience using gamification. (Integración Curricular). Universidad Laica Eloy Alfaro de Manabí, Manta, Ecuador. | es |
dc.identifier.uri | https://repositorio.uleam.edu.ec/handle/123456789/8096 | - |
dc.description | La gamificación demuestra ser un enfoque innovador que fomenta la participación estudiantil y mejora la competencia en la enseñanza de idiomas. Este estudio tiene como objetivo examinar los efectos de la gamificación en la transición de la enseñanza tradicional del inglés a la educación bilingüe en Manta, Ecuador. Se utiliza un paradigma interpretativo y un enfoque de investigación de métodos mixtos. Participaron 81 estudiantes de un colegio privado de Manta, Ecuador. | es |
dc.description.abstract | Gamification delivers evidence of being an innovative approach that fosters student engagement and enhances proficiency in language education. This study aims is to examine the effects of gamification on the transition from traditional English language instruction to bilingual education in Manta-Ecuador. It uses an interpretative paradigm and a mixed-method research approach. The participants were 81 students attending a private high school located in Manta-Ecuador. Data collection instruments included flash surveys, focus groups, observation forms, and pre-test/post-test assessments of overall English proficiency. The researcher designed an educational intervention incorporating common gamification elements to reduce non-flow emotions and improve English proficiency. The findings indicate that classrooms using gamification experienced notable improvements. However, the results also revealed that students learn more effectively and experience less stress when activities are not graded. These results highlight the potential of gamification as an effective teaching strategy but also as a means to reduce student stress in high-pressure high school environments. Future research should explore the long-term effects of gamification and its impact on different levels of English proficiency. | es |
dc.language.iso | en | es |
dc.relation.ispartofseries | ULEAM-IDI-NYE;073 | - |
dc.subject | GAMIFICATION | es |
dc.subject | LEARNING ENGLISH | es |
dc.subject | BILINGUAL EDUCATION | es |
dc.subject | MOTIVATION | es |
dc.subject | TEENAGERS | es |
dc.title | Transition prom regular english language instruction to bilingual education: experience using gamification. | es |
dc.type | Other | es |
Aparece en las colecciones: | IDIOMAS NACIONALES Y EXTRANJEROS |
Ficheros en este ítem:
Fichero | Descripción | Tamaño | Formato | |
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ULEAM-IDI-NYE-073.pdf | INTEGRACIÓN CURRICULAR | 7,46 MB | Adobe PDF | Visualizar/Abrir |
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