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dc.contributor.authorBermúdez Loor, Vielka Nahomy-
dc.contributor.authorGarcía Anchundia, Melany Valeria-
dc.date.accessioned2024-06-18T19:51:15Z-
dc.date.available2024-06-18T19:51:15Z-
dc.date.issued2022-
dc.identifier.citationBermúdez Loor, V. N. y García Anchundia, M. V. (2022). Actividades interactivas mediante juegos para fomentar la lectura. (Tesis de Pregrado). Universidad Laica Eloy Alfaro de Manabí, Manta, Ecuador.es
dc.identifier.urihttps://repositorio.uleam.edu.ec/handle/123456789/5263-
dc.descriptionLa presente investigación titulada “Actividades interactivas mediante juegos para fomentar la lectura”, se centra en el análisis y búsqueda de actividades interactivas para los estudiantes de octavo año. Esta se desarrolló con la finalidad de contar con un estudio que sirva de guía en docentes, para fomentar la lectura con distintas actividades y juegos. De igual manera, para incentivar a los estudiantes, que salgan de la monotonía, y a su vez formar un hábito útil para la vida. Existen debilidades en las actividades de lectura, los estudiantes requieren que en el proceso de enseñanza aprendizaje se fomente la misma.es
dc.description.abstractThe present investigation entitled "Interactive activities through games to promote reading", focuses on the analysis and search of interactive activities for eighth grade students. This was developed with the purpose of having a study that serves as a guide for teachers, to encourage reading with different activities and games. In the same way, to encourage students to get out of monotony, and in turn form a useful habit for life. There are weaknesses in reading activities, students require that the teaching-learning process be encouraged. The methodology is based on the descriptive level because all the questions raised within the work were explained. The methods used were deductive and inductive. They helped collect the information. Two instruments were used: the interview with the teacher of the literature subject and the student surveys. As a population, eighth grade A and B students were chosen. The sample was 35 students between 11 and 12 years old. This study aims to analyze interactive activities to improve reading. That is, determine the processes to be used to achieve the objectives. For this, different activities are mentioned through games that can be developed in classes, which are practical and dynamic to encourage reading. It is important to highlight within the results obtained that reading provides previous knowledge and communication skills that help to resolve conflicts. Above all, improve or train the criteria of students.es
dc.language.isoeses
dc.relation.ispartofseriesULEAM-PLL;044-
dc.subjectHÁBITOes
dc.subjectINCENTIVARes
dc.subjectMOTIVARes
dc.subjectESTRATEGIASes
dc.titleActividades interactivas mediante juegos para fomentar la lectura.es
dc.typeThesises
Aparece en las colecciones: PEDAGOGÍA DE LA LENGUA Y LA LITERATURA

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